For the fans of EVE there is one unique artstyle, design and attitude that is very attractive and unique. CCP does great job blending everything new that is coming into EVE to feel like it is still EVE, and they will do the same with DUST, but in slightly different way.
Concept art, and overall design of EVE is mix of black, dark green, and dark orange colours. The game is very focused on making players think they are in actual space station or space itself, and with upcoming nebulae designs and all graphical updates to EVE, the entire immersion just increases. Now, this kind of art direction is not for everyone. Many people will say that EVE seems like that "everything's the same" at first glance, and that's one of the reasons why people get less excited to play it.
With recent upgrades to Captain's Quarters to EVE and more personality to ships themselves by upgrading their actual weapon looks, CCP surely is working hard not to change feel of EVE, but make it more "high-res", if you will.
DUST is different beast. It is rough mixture of black, grey and red. It has unique attitude compared to EVE, and not in a negative sense. Entire game feels so far like "ninja version" of EVE: how soldiers look like, how ships look like and overall how the atmosphere is designed for the game.
We obviously did not see even 10% of the possible terrain/station designs or all the vehicles, but for what we know, we can safely say that DUST will have very exaggerated feel of constant conflict, death and destruction wherever you go. From the "A Future Vision" trailer we can clearly see how much CCP is working on the explosions, armour details and all the tiny things that matter: even how smoke and fire looks like:
Concept art, and overall design of EVE is mix of black, dark green, and dark orange colours. The game is very focused on making players think they are in actual space station or space itself, and with upcoming nebulae designs and all graphical updates to EVE, the entire immersion just increases. Now, this kind of art direction is not for everyone. Many people will say that EVE seems like that "everything's the same" at first glance, and that's one of the reasons why people get less excited to play it.
With recent upgrades to Captain's Quarters to EVE and more personality to ships themselves by upgrading their actual weapon looks, CCP surely is working hard not to change feel of EVE, but make it more "high-res", if you will.
DUST is different beast. It is rough mixture of black, grey and red. It has unique attitude compared to EVE, and not in a negative sense. Entire game feels so far like "ninja version" of EVE: how soldiers look like, how ships look like and overall how the atmosphere is designed for the game.
We obviously did not see even 10% of the possible terrain/station designs or all the vehicles, but for what we know, we can safely say that DUST will have very exaggerated feel of constant conflict, death and destruction wherever you go. From the "A Future Vision" trailer we can clearly see how much CCP is working on the explosions, armour details and all the tiny things that matter: even how smoke and fire looks like:
Why red? Because we are soldiers down here, and we spill our own blood on this ground that we are fighting for. Why black? Because we are all the same, and in war there is no difference from a soldier to a soldier. Why grey? Because we will eventually die and lose some battles, reminding us that this is not "My Little Pony", this is war.
Personally as a designer, I am so excited to see more armour types and weapons than anything else. Hell, I bought Dramiel in EVE Online before I even had any skill to even navigate it. Why? Because it is so well designed ship. The sexiest frigate ever. That's why I like the entire feel of DUST so far. It is not EVE (as in copy paste things, because you can't do that), but it is CCP style on the ground. It is exactly enough different from EVE but not enough to be completely different game when you look at two of them separately. That of course is coming from CARBON and it's incredible ability to adapt to any artwork you throw at it. I'd imagine that even if you want to design simple scope for a sniper rifle it would look so polished, so high-res and badass that people would drool over it's design. That's what I'm impressed the most about.

I hope that I gave you a little bit better impression on what you can expect from a game if you never played EVE before or saw all possible (3) trailers for DUST, or connected to DUST. Now Halldor was mentioning by the end of his interview why DUST 514 is called like that, and obvious "ashes to ashes, dust to dust" if the first one to be recognized, and that's with a reason. "one universe // one war" is very common thing you hear from CCP representatives and that is perfectly explaining that there is always something in the universe that is going on and that there is always something changing despite your activity. Soldiers will die, ISK will be spent, battles will be lost. But on the other side of the universe, there is someone else that might help you and avenge your life and blood you spilled for the money you never earned. Just imagine DUST version of this video:
Personally as a designer, I am so excited to see more armour types and weapons than anything else. Hell, I bought Dramiel in EVE Online before I even had any skill to even navigate it. Why? Because it is so well designed ship. The sexiest frigate ever. That's why I like the entire feel of DUST so far. It is not EVE (as in copy paste things, because you can't do that), but it is CCP style on the ground. It is exactly enough different from EVE but not enough to be completely different game when you look at two of them separately. That of course is coming from CARBON and it's incredible ability to adapt to any artwork you throw at it. I'd imagine that even if you want to design simple scope for a sniper rifle it would look so polished, so high-res and badass that people would drool over it's design. That's what I'm impressed the most about.

To me, the most important thing about the game artwork and design is the first five minutes of it. It has to be able to say "I have this this and this and I look like this. Deal with it." and that it sets some high bars about itself. Interface design is also important, but not as important as the terrain, how my gun shoots, how much dust will the ship raise while landing my fresh tank to the battlefield. We already know that there will be different variations of damage and therefore different effects when that damage hits whatever it hits. On "A Future Vision" trailer for example, you can see that the tank that is coming from a fire is shooting very bright flash before actual smoke appears and that may mean that tanks can shoot EM damage, Explosive damage, Thermal or Kinetic damage, same as EVE ships.
Personally, I find it funny that DUST will be PS3 exclusive as well (from artwork standpoint), because both DUST and Playstation 3 have that dark black style to it. Hell, I bought PS3 specifically for DUST and I will most probably never play anything else on it *stares at his PS3 box that is not even open*... Also, people might expect DUST to be comparable to HALO somehow... and there is no a single thing that is even remotely similar to HALO except that both games take place in space. Artstyle is completely different: where HALO is shooting more towards superhero-colourful style and big things shooting other big things, while DUST is in it's own world where not one mercenary can change entire battle but together they can, therefore making that unique feel of actual (i will repeat) war.
Personally, I find it funny that DUST will be PS3 exclusive as well (from artwork standpoint), because both DUST and Playstation 3 have that dark black style to it. Hell, I bought PS3 specifically for DUST and I will most probably never play anything else on it *stares at his PS3 box that is not even open*... Also, people might expect DUST to be comparable to HALO somehow... and there is no a single thing that is even remotely similar to HALO except that both games take place in space. Artstyle is completely different: where HALO is shooting more towards superhero-colourful style and big things shooting other big things, while DUST is in it's own world where not one mercenary can change entire battle but together they can, therefore making that unique feel of actual (i will repeat) war.
I hope that I gave you a little bit better impression on what you can expect from a game if you never played EVE before or saw all possible (3) trailers for DUST, or connected to DUST. Now Halldor was mentioning by the end of his interview why DUST 514 is called like that, and obvious "ashes to ashes, dust to dust" if the first one to be recognized, and that's with a reason. "one universe // one war" is very common thing you hear from CCP representatives and that is perfectly explaining that there is always something in the universe that is going on and that there is always something changing despite your activity. Soldiers will die, ISK will be spent, battles will be lost. But on the other side of the universe, there is someone else that might help you and avenge your life and blood you spilled for the money you never earned. Just imagine DUST version of this video:
There is always result to anything you do. And the game design and atmosphere of it will motivate you even more to be (in) your character and have better experience whatever you do: building your soldier army in your corporation, conquering solar systems, or destroying entire enemy alliance by taking over their final planet in nullsec. "The universe is yours".
The artstyle and feel of DUST 514












