Sunday, December 4, 2011

DUST 514 Vehicle Fitting Screen explained

Vehicle fitting will be one of the most important choices you will make while preparing for battle. Therefore, I will try to explain everything as best as possible if you never played EVE Online which has very similar fitting screen. So let's get started with explaining this specific screen!

Click the image to view it in it's actual resolution
Left portion:


To the left, you can see list of the items that you own and that can potentially be on your vehicle as well as the Quantity (QTY). In this case, we are fitting "Madrugar", (presumably) HAV (Heavy Attack Vehicle). Every item has it's specific CPU and PG (Power Grid) usage and you need to balance those things out in order to make best fit possible for the upcoming battle.

Middle:


In the middle, you can see CPU usage to the left (those two bars and it's icon and current usage - 220 as well as maximum - 244). CPU is used, as you can see, for accelerators, shields, combat repair units, and all "buff stuff" you can imagine. On this specific screen, we fitted accelerator (number 5 next to it is indicating how many you have left) that will make our tank faster and one heavy shield that will make our tank more durable. You can also see that there are many different shields as well as shield amplifiers, resistance shields etc, and it all depends on your choice what you want to fit for the upcoming battle if you know what you are up against.


To the right, you have current PG usage (1533) and maximum PG that's allowed (2733). We fitted one PG Core, that increases overall PG, one CPU booster (or co-processor), and one "something", that looks like some sort of stabilizer. Don't hold me to this part though, because those icons can only tell the story that much, and last two are very similar to EVE icons.


In the end, bottom middle portion are indeed weapons that you've fitted. We have no idea what kind of weapons are these, but let's assume that first two are lasers of some sort (energy weapons) and last one may be some sort of projectile launcher!

Right:


Now for the "juicy" or "complicated" part! First, we have name of a vehicle, quantity and then:
  • CPU, that is used by fitted shields, accelerators, all sorts of buffs,
  • PG, that is used by all the additional stuff and weapons that need power to operate,
  • Shield that is pretty much just shield of your vehicle that will absorb damage,
  • Armor is core structure of your vehicle and it should be rather high, but you may encounter "shield tanks" - vehicles that are better soaking damage with their shields than with actual armor,
  • Shield Recharge - your recharge rate (per second, probably)
  • Damage multiply - it may go above 1 if you really have some beefy weapons fitted, but usually every vehicle has 1, which is normal,
  • Movement speed is rate at which your vehicle can indeed dash through terrain, and 2400 does not really tell much, because in EVE ships usually move in km/h, and we can just assume that 2400 meters per hour then, but we shall see!
"But man, what are those second numbers next to the first set of numbers?"

Well, those - where CPU is 202/244 is final calculation after "buffs" you've fitted. Same goes for PG, but for Shield, where first number is 1615 and second is 900 is indication that shield is lower than default value. Why is that? Very often you will be in position to sacrifice something in order to gain more on something else. In this case, we can see that this HAV is indeed armor tank, and that guy that does fitting does not really care that much about shields and instead he wants to have better PG and CPU for his tank to shoot faster and soak damage with his armor. I may be also way off with this, and it may happen that Shield is just simply lower due to your lack of skills or something completely different, but let's say that orange color does not indicate good thing and that green gives you thumbs up!

Again, these are speculations on some of the points, don't take these as 100% certain until we actually get our hands on the game, but you do get the bigger picture now how detailed vehicle fitting is and how big level of customization already is.

7 comments:

  1. This is nice for non-eve players. Thanks for doing things like this.

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  2. You are very welcome.

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  3. Very nice to see this kind of speculation. Good the think about.

    One thought on speed: That may not be 2400 m/h or 2.4 km/h or any such velocity. It may in fact be a power unit like horsepower or torque.

    My reasoning is this: A tank may have a very low horsepower after you factor in the weight of armor and heavy weaponry. This would then be used to calculate a max speed, and more importatnly dictate some of the terrain the vehicle may be able to traverse. For example, a low horsepower versus a steep incline would result in a dead stop.

    It would be interesting to see this screen from a light vehicle point of view.

    Another thought on shields: That 900 may simply be seconds. In EvE we're given the number of seconds for a full recharge of our shields. Obviously, the lower that number the better. It would depend upon what they're trying to display here, and it would vary greatly depending upon units.

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  4. Interesting thoughts, thank you for this! Of course, we will never know for sure what exactly those numbers mean until we try it out, we may be both way off, knowing CCP :)

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  5. The F-S3 Shield Amp is selected. The difference between the numbers is likely what will happen to the fit if you switch the shield amp for the shield. Likely that the amp is using 72 more power for some other benefit while dropping you 715 shields.

    Another question would be, why are there numbers on each of the modules? I'm thinking that each time you lose a tank, each of the numbers decrements by 1.

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  6. Agree with Kevin. This is cause the Regolith shield is whats equipped and he selected the other variant. Thats what it would change to. IMO

    My other view is as such. With the quantity of 5 for this particular vehicle fit you'll notice thats also the lowest number quantity for item in this fit, that being the 5 Fusion Accelerators. If this fitting is something that you access as like a request for vehicle drop maybe you can ask for multiples...

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  7. Hey broad. Maybe you should add the "dissection" tag to that article. ;)

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